Fighter
Masters of martial combat, skilled with a variety of weapons and armor. Fighters are versatile warriors who excel in physical combat and can adapt to any fighting style.
Hit Die: d10
Primary Ability: Strength or Dexterity
Saving Throws: Strength, Constitution
Armor Proficiencies: All armor and shields
Weapon Proficiencies: Simple and martial weapons
Wizard
Supreme magic-users, defined by their extensive spellbooks and knowledge. Wizards learn and cast spells through study and practice, mastering the arcane arts.
Hit Die: d6
Primary Ability: Intelligence
Saving Throws: Intelligence, Wisdom
Armor Proficiencies: None
Weapon Proficiencies: Daggers, darts, slings, quarterstaffs, light crossbows
Cleric
Divine agents, wielding the power of gods to heal, protect, or smite. Clerics are versatile spellcasters with divine magic and strong defensive capabilities.
Hit Die: d8
Primary Ability: Wisdom
Saving Throws: Wisdom, Charisma
Armor Proficiencies: Light armor, medium armor, shields
Weapon Proficiencies: Simple weapons
Rogue
Stealthy and dexterous, excelling at sneak attacks and cunning tricks. Rogues are masters of stealth and precision strikes, perfect for scouting and infiltration.
Hit Die: d8
Primary Ability: Dexterity
Saving Throws: Dexterity, Intelligence
Armor Proficiencies: Light armor
Weapon Proficiencies: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Ranger
Skilled hunters and survivalists, masters of tracking and nature magic. Rangers are at home in the wilderness and excel at fighting specific types of enemies.
Hit Die: d10
Primary Ability: Dexterity and Wisdom
Saving Throws: Strength, Dexterity
Armor Proficiencies: Light armor, medium armor, shields
Weapon Proficiencies: Simple weapons, martial weapons
Bard
Weave magic through words, music, and lore to support and enchant. Bards are versatile performers and spellcasters who inspire allies and manipulate enemies.
Hit Die: d8
Primary Ability: Charisma
Saving Throws: Dexterity, Charisma
Armor Proficiencies: Light armor
Weapon Proficiencies: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Paladin
Holy knights bound by oaths to fight evil and uphold justice. Paladins combine martial prowess with divine magic, making them formidable warriors and protectors.
Hit Die: d10
Primary Ability: Strength and Charisma
Saving Throws: Wisdom, Charisma
Armor Proficiencies: All armor and shields
Weapon Proficiencies: Simple and martial weapons
Sorcerer
Channel innate magical power, often from draconic or wild origins. Sorcerers cast spells through sheer force of personality and raw magical talent.
Hit Die: d6
Primary Ability: Charisma
Saving Throws: Constitution, Charisma
Armor Proficiencies: None
Weapon Proficiencies: Daggers, darts, slings, quarterstaffs, light crossbows
Warlock
Gain magic through pacts with mysterious entities beyond the mortal realm. Warlocks are versatile spellcasters with unique abilities granted by their patrons.
Hit Die: d8
Primary Ability: Charisma
Saving Throws: Wisdom, Charisma
Armor Proficiencies: Light armor
Weapon Proficiencies: Simple weapons
Druid
Draw power from nature itself, able to shapeshift and cast elemental spells. Druids are guardians of the natural world with unique abilities to transform into animals.
Hit Die: d8
Primary Ability: Wisdom
Saving Throws: Intelligence, Wisdom
Armor Proficiencies: Light armor, medium armor, shields (non-metal)
Weapon Proficiencies: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Barbarian
Fierce warriors who enter battle rage to crush foes with raw strength. Barbarians are primal warriors who channel their inner fury to become unstoppable forces.
Hit Die: d12
Primary Ability: Strength
Saving Throws: Strength, Constitution
Armor Proficiencies: Light armor, medium armor, shields
Weapon Proficiencies: Simple weapons, martial weapons
Monk
Channel their inner energy to perform martial arts with supernatural precision. Monks are unarmed warriors who use ki to perform extraordinary feats.
Hit Die: d8
Primary Ability: Dexterity and Wisdom
Saving Throws: Strength, Dexterity
Armor Proficiencies: None
Weapon Proficiencies: Simple weapons, shortswords
Artificer
Inventors and magic engineers, blending tools and arcane science. Artificers create magical items and use technology to enhance their abilities.
Hit Die: d8
Primary Ability: Intelligence
Saving Throws: Constitution, Intelligence
Armor Proficiencies: Light armor, medium armor, shields
Weapon Proficiencies: Simple weapons
Blood Hunter
Warriors who have learned to fight fire with fire, using the techniques of their enemies against them. Blood Hunters are willing to sacrifice their own vitality to deal greater damage.
Hit Die: d10
Primary Ability: Strength or Dexterity
Saving Throws: Dexterity, Intelligence
Armor Proficiencies: Light armor, medium armor, shields
Weapon Proficiencies: Simple weapons, martial weapons
Mystic
Masters of psionics, wielding mental powers to manipulate reality itself. Mystics use psychic energy to cast spells and perform extraordinary feats of mind over matter.
Hit Die: d8
Primary Ability: Intelligence
Saving Throws: Intelligence, Wisdom
Armor Proficiencies: Light armor
Weapon Proficiencies: Simple weapons
Psion
Pure psionic spellcasters who channel mental energy to create powerful effects. Psions focus on telepathy, telekinesis, and other psychic abilities.
Hit Die: d6
Primary Ability: Intelligence
Saving Throws: Intelligence, Wisdom
Armor Proficiencies: None
Weapon Proficiencies: Daggers, darts, slings, quarterstaffs
Gunslinger
Masters of firearms and ranged combat, using advanced weaponry to devastating effect. Gunslingers are skilled marksmen who rely on precision and technology.
Hit Die: d10
Primary Ability: Dexterity
Saving Throws: Dexterity, Wisdom
Armor Proficiencies: Light armor, medium armor
Weapon Proficiencies: Simple weapons, firearms